Eon is a fantasy
game set on in the world Mundana. Eon has a lot of rules and is flexible enough.
The rules cover almost any situation. The biggest drawback is the enormous set of rules
which can be hard to grasp for gamers. In the main rules there are a lot of references
to future supplements, for example the world is only mentioned very briefly in the rules
and covered later in the module Mundana. In Mundana there are more
information about playing non-human races such as dwarves, elves, tiraker (orchs) and
misslor (elves/fairys). This information is expanded in the module Alver which cover
the elves and upcoming modules.One of the most needed supplements, in my opinion, is a players handbook. Such a product is scheduled to be released in late-1998. There is a lot of information in the different modules that the players shouldn't know which, makes it necessary for the GM to look up most facts and telling the players during character creation.
Although the development of Eon might remind people of the unfortunate development of Drakar och Demoner in the early 1990's, with a rulebook and a lot of supplements that expand the rules, I want to believe that Eon will not suffer the same fate as it's predecessor. Just as the modern version of Drakar och Demoner has consistent rules, the supplements released for Eon show no sign of altering the core rules radically. Rather is seems like the supplements are just chapters left out of the basic rulebook.
I worry more for the game world Mundana. Just as the early world of
Drakar och Demoner, Ereb Altor, Mundana is beeing designed by several
people. Hopefully they wont get delusions of grandeur and each making their part of the
world the most important, with the key to the future of the whole universe. With a little
cooperation and a supervisor overlooking the development of Mundana this can easily
be avoided.
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© 1998 Max Zomborszki
Last Updated: 1998-01-03