A
fantasy game set on a small continent called Khelataar. Very
down-to-earth and low fantasy. Players playing exclusively humans and
other intelligent races are virtually non-existent. Magic is hard to
learn and a sword in more efficient most of the time. The world is a
tribal society, and a lot of the terms are in the game-world
language. Also in this game the combat system is detailed. One rules
supplement Encyklopedia Digoni and several adventures was
released. One reason to why Khelataar never got really popular might
be the campaign-world. Most players liked high-fantasy and the
"realistic" down-to-earth Khelataar didn't appeal to them. Another
reason might be the new "language" which the gamedesigners had made
up. As a new player, to Khelataar, it was sometimes hard to play with
a more experienced group. You simply did not always understand what
they were talking about. But please note that if and when you got the
hang of these terms and the social structure of the tribes, Khelataar
had a great feeling of play.
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© 1998 Max Zomborszki
Last Updated: 1998-01-03